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Override entity xp and level

You can override level and XP for specific NPCs (e.g. a mod’s boss or custom mob) so they don’t use the default zone/instance range. Use this when a mod adds entities that should be harder, give more XP, or ignore level scaling.

Two places to override

WhereConfig fileUse when
Open world (zones)ZoneLevelConfig.jsonEntityOverridesThe mob appears in the normal world (zones/biomes).
Instances / dungeonsInstanceLevelConfig.jsonEntityOverrides inside each instanceThe mob appears only inside a dungeon/instance.
  • ZoneLevelConfig overrides apply everywhere in the open world for that entity.
  • InstanceLevelConfig overrides apply only inside that instance and take precedence over ZoneLevelConfig for mobs in that instance.

1. Find the entity id

You need the entity type id (e.g. Bear_Grizzly, MyMod_Boss_Phase2). Options:
  • Mod documentation — Many mods list their NPC/entity ids.
  • Plugin logs — With Debug: true in RPGLevelingConfig.json, the plugin may log entity ids when mobs spawn or when XP is awarded; check the server log for the id.
  • In-game — Some mods or dev tools show entity type on hover or in a debug panel.
  • Trial — If the mod follows Hytale naming, ids are often ModName_EntityName (e.g. Yungs_Skeleton_King). You can add an override with your guess and see if level/XP change for that mob.
The id is usually PascalCase or Snake_Case and must match exactly (case-sensitive).

2. Override in the open world (ZoneLevelConfig)

File: mods/Zuxaw_RPGLeveling/ZoneLevelConfig.json Add or extend the top-level EntityOverrides array:
{
  "Version": "0.2.0",
  "Zones": [ ... ],
  "EntityOverrides": [
    {
      "EntityId": "Bear_Grizzly",
      "Level": 80,
      "DisableLevelScaling": false
    },
    {
      "EntityId": "SomeMod_Boss_Dragon",
      "Level": 100,
      "DisableLevelScaling": false,
      "XP": 5000.0
    }
  ]
}
FieldDescription
EntityIdThe entity type id from the mod (e.g. SomeMod_Boss_Dragon).
LevelFixed level for this entity (used for damage/HP scaling, gap penalties, and XP formula if you don’t set XP). Can be above the zone max (e.g. 100, 150).
DisableLevelScalingtrue = this entity ignores level-based damage/HP and gap bonuses; XP uses HP-based formula only. false = normal level scaling using the overridden level.
XPOptional. If set, killing this entity always gives this base XP (still multiplied by RateExp in main config). If omitted, XP is calculated from its level and level difference.
Example: a mod adds a world boss CoolMod_Ancient_Golem. You want it always level 90 and to give 3000 XP per kill:
{
  "EntityId": "CoolMod_Ancient_Golem",
  "Level": 90,
  "DisableLevelScaling": false,
  "XP": 3000.0
}

3. Override inside a dungeon (InstanceLevelConfig)

File: mods/Zuxaw_RPGLeveling/InstanceLevelConfig.json For mobs that only appear inside an instance (e.g. a dungeon boss), add overrides in that instance’s EntityOverrides:
{
  "Id": "Yungs_HyDungeons_Skeleton_Dungeon",
  "LevelMin": 55,
  "LevelMax": 75,
  "EntityOverrides": [
    {
      "EntityId": "Yungs_Skeleton_King",
      "Level": 75,
      "DisableLevelScaling": false,
      "XP": 2500.0
    }
  ]
}
Same fields as in ZoneLevelConfig: EntityId, Level, DisableLevelScaling, XP. These apply only when the player/mob is in that instance; they override ZoneLevelConfig for that instance. See Dungeon mod setup for a full Skeleton Dungeon example.

4. Summary

GoalConfigWhere
Override a mod’s mob in the open worldZoneLevelConfig.json → EntityOverridesTop-level array
Override a mod’s mob only in a dungeonInstanceLevelConfig.json → Instances → that instance → EntityOverridesPer-instance
Boss with fixed level + fixed XPEitherSet Level and XP; optional DisableLevelScaling
Boss that doesn’t scale with level (HP-based XP only)EitherSet Level (for display) and DisableLevelScaling: true
After editing, save the JSON file. To apply changes without restarting, use /lvl reload (admin/OP). Otherwise restart the server. For full field reference, see Configuration → Zone Level Config and Instance Level Config.