Mathematical Formulas
XP Gain from Mobs
The XP gained from killing a mob is:| Variable | Description |
|---|---|
maxHealth | Maximum health of the killed mob |
BaseXP | Base XP multiplier (default: 3.0) |
RateExp | Global experience rate multiplier (default: 1.0) |
→ XP = √100 × 3.0 × 1.0 = 10 × 3.0 × 1.0 = 30 XP With 2× XP rate: RateExp = 2.0 → 60 XP
XP Required for Level
Total XP required to reach a specific level:| Variable | Description |
|---|---|
level | Target level |
LevelBaseXP | Base value for level calculation (default: 50.0) |
LevelOffset | Offset value (default: 0.0) |
| Level | XP Required |
|---|---|
| 1 | 0 (starting level) |
| 2 | 200 |
| 5 | 1,250 |
| 10 | 5,000 |
| 50 | 125,000 |
| 100 | 500,000 |
XP Needed for Next Level
Progression Speed Analysis
Progression uses a quadratic formula (level²):- Early levels (1–20) — Fast progression, quick level ups
- Mid levels (20–50) — Moderate progression, balanced gameplay
- Late levels (50–100) — Slower progression, more grinding
→ √50 × 3.0 × 1.0 ≈ 21.2 XP per kill
→ Kills needed for level 100: 500,000 ÷ 21.2 ≈ 23,585 mobs With 2× XP rate: ≈ 11,793 mobs
Stat Points Progression
Total stat points at max level (default):- Stat points per level: 3
- Max level: 100
- Total points: (100 − 1) × 3 = 297 stat points
StatPointsPerLevel, StatValuePerPoint, and related options.