Features
Core Systems
- Experience Gain — Automatically gain XP when killing mobs based on their max health
- Level Progression — Level up by accumulating experience points
- Stat Points — Earn stat points on each level up (configurable amount)
- Stat Allocation — Distribute stat points across multiple stats
- Stat Modifiers — Allocated stats are applied as permanent modifiers to your character
- Death Penalty System — Optional death penalty that resets player level to 1 upon death (disabled by default)
- HUD Display — Visual progress bar showing current level, XP, and progress to next level
- GUI Interface — Interactive GUI with modern sidebar navigation for managing stat allocations and viewing leaderboards
- Leaderboard System — Competitive ranking system showing top 100 players with special colors for top 3 (Gold, Silver, Bronze)
- Translation System — Full multi-language support with customizable
messages.jsonfor complete localization - Configurable — All progression rates and formulas are configurable via JSON
Available Stats
Players can allocate points to the following stats:| Stat | Effect |
|---|---|
| Health | Increases maximum health |
| Stamina | Increases maximum stamina |
| Mana | Increases maximum mana |
| Ammo | Increases maximum ammo capacity |
| Oxygen | Increases maximum oxygen (for underwater activities) |
| StaminaRegenSpeed | Increases stamina regeneration speed |
| StaminaConsumption | Reduces stamina consumption during activities |
| Damage | Increases damage dealt to NPCs (multiplicative bonus per point, configurable) |
| Mining | Increases damage to stone/ore blocks — mine faster (multiplier, configurable) |
| Woodcutting | Increases damage to wood blocks — chop faster (multiplier, configurable) |
| Defense | Reduces damage taken from NPCs/entities (percentage-based, diminishing returns; max 80%) |
StatValuePerPoint, DamageStatValuePerPoint, etc.