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Features

Core Systems

  • Experience Gain — Automatically gain XP when killing mobs based on their max health
  • Level Progression — Level up by accumulating experience points
  • Stat Points — Earn stat points on each level up (configurable amount)
  • Stat Allocation — Distribute stat points across multiple stats
  • Stat Modifiers — Allocated stats are applied as permanent modifiers to your character
  • Death Penalty System — Optional death penalty that resets player level to 1 upon death (disabled by default)
  • HUD Display — Visual progress bar showing current level, XP, and progress to next level
  • GUI Interface — Interactive GUI with modern sidebar navigation for managing stat allocations and viewing leaderboards
  • Leaderboard System — Competitive ranking system showing top 100 players with special colors for top 3 (Gold, Silver, Bronze)
  • Translation System — Full multi-language support with customizable messages.json for complete localization
  • Configurable — All progression rates and formulas are configurable via JSON

Available Stats

Players can allocate points to the following stats:
StatEffect
HealthIncreases maximum health
StaminaIncreases maximum stamina
ManaIncreases maximum mana
AmmoIncreases maximum ammo capacity
OxygenIncreases maximum oxygen (for underwater activities)
StaminaRegenSpeedIncreases stamina regeneration speed
StaminaConsumptionReduces stamina consumption during activities
DamageIncreases damage dealt to NPCs (multiplicative bonus per point, configurable)
MiningIncreases damage to stone/ore blocks — mine faster (multiplier, configurable)
WoodcuttingIncreases damage to wood blocks — chop faster (multiplier, configurable)
DefenseReduces damage taken from NPCs/entities (percentage-based, diminishing returns; max 80%)
Each stat point increases the stat value by a configurable amount (defaults vary per stat). See Configuration for StatValuePerPoint, DamageStatValuePerPoint, etc.