Stats Level Config
File:mods/Zuxaw_RPGLeveling/StatsLevelConfig.json
All stat-related configuration options. Controls stat points per level, stat values, max allocations, and stat-specific mechanics.
Configuration Options
| Option | Type | Default | Description |
|---|---|---|---|
StatPointsPerLevel | Integer | 5 | Stat points earned per level up |
StatValuePerPoint | Double | 1.0 | Default stat value per point for resource stats (used when per-stat key not set) |
HealthStatValuePerPoint | Double | 1.0 | Health increase per Health point |
StaminaStatValuePerPoint | Double | 1.0 | Stamina increase per Stamina point |
ManaStatValuePerPoint | Double | 1.0 | Mana increase per Mana point |
AmmoStatValuePerPoint | Double | 1.0 | Ammo capacity increase per Ammo point |
OxygenStatValuePerPoint | Double | 1.0 | Oxygen increase per Oxygen point |
DamageStatValuePerPoint | Double | 1.5 | Multiplicative damage bonus per Damage point (% per point) |
CriticalDamageStatValuePerPoint | Double | 0.2 | Critical hit chance % per Critical Damage point (e.g. 50 pts × 0.2 = 10% chance) |
MiningStatValuePerPoint | Double | 0.5 | Block damage multiplier per Mining point |
WoodcuttingStatValuePerPoint | Double | 0.5 | Block damage multiplier per Woodcutting point |
DefenseStatValuePerPoint | Double | 1.5 | Effective weight per Defense point (linear display %; diminishing curve, max 80%) |
DefenseMaxReductionRatio | Double | 0.8 | Maximum damage reduction ratio for Defense stat (80% = 80% max reduction) |
BlockDamageScalingDivisor | Double | 25.0 | Divisor for Mining/Woodcutting block damage multiplier |
MiningPerTickDivisor | Double | 100.0 | Divisor for per-tick block damage bonus |
StaminaConsumptionValuePerPoint | Double | 0.01 | Stamina consumption reduction per point (1% per point) |
StaminaRegenSpeedValuePerPoint | Double | 0.18 | Stamina regen speed per point (18% per point) |
MaxStatPointsHealth | Integer | 50 | Max allocatable to Health |
MaxStatPointsStamina | Integer | 50 | Max allocatable to Stamina |
MaxStatPointsMana | Integer | 50 | Max allocatable to Mana |
MaxStatPointsAmmo | Integer | 4 | Max allocatable to Ammo |
MaxStatPointsOxygen | Integer | 50 | Max allocatable to Oxygen |
MaxStatPointsStaminaRegenSpeed | Integer | 50 | Max allocatable to StaminaRegenSpeed |
MaxStatPointsStaminaConsumption | Integer | 50 | Max allocatable to StaminaConsumption |
MaxStatPointsDamage | Integer | 50 | Max allocatable to Damage |
MaxStatPointsCriticalDamage | Integer | 50 | Max allocatable to Critical Damage |
MaxStatPointsMining | Integer | 50 | Max allocatable to Mining |
MaxStatPointsWoodcutting | Integer | 50 | Max allocatable to Woodcutting |
MaxStatPointsDefense | Integer | 50 | Max allocatable to Defense |
MovementSpeedStatValuePerPoint | Double | 1.0 | Movement speed increase per point (%); e.g. 1.0 = 1% per point. Applied to ground movement. |
MaxStatPointsMovementSpeed | Integer | 50 | Max allocatable to Movement Speed |
ManaRegenSpeedValuePerPoint | Double | 0.18 | Mana regeneration speed multiplier per point (e.g. 0.18 = 18% faster per point). Only applies when mana is naturally regenerating. |
MaxStatPointsManaRegenSpeed | Integer | 50 | Max allocatable to Mana Regen |
BlacklistedStats | String | "" | Comma-separated stat names to disable/hide |
Stat Points
Points Per Level
StatPointsPerLevel— How many stat points you earn on each level up (default: 5)
- Total: (100 - 1) × 5 = 495 stat points
Base Stats
Stats that directly increase resource pools. Each has its own value-per-point key (default 1.0); if not set,StatValuePerPoint is used:
- Health —
HealthStatValuePerPoint(default: 1.0) - Stamina —
StaminaStatValuePerPoint(default: 1.0) - Mana —
ManaStatValuePerPoint(default: 1.0) - Ammo —
AmmoStatValuePerPoint(default: 1.0) - Oxygen —
OxygenStatValuePerPoint(default: 1.0)
Combat Stats
Damage
Multiplicative damage bonus to NPCs:- Value per point:
DamageStatValuePerPoint(default: 1.5) - Formula:
damage = baseDamage × (1 + statLevel × DamageStatValuePerPoint / 100)— e.g. 1.5% per point (50 points = 75% bonus = 1.75× damage). - GUI icon:
Weapon_Longsword_Flame
Critical Damage
Chance to deal a critical hit (damage multiplied by a random value between 1.5× and 2.0×). When a critical hit occurs, the player receives a notification showing the damage value (styled in red).- Value per point:
CriticalDamageStatValuePerPoint(default: 0.2) — 0.2% chance per point (e.g. 50 points = 10% chance; at 0.5 per point, 50 points = 25% chance). - Formula: on each hit, roll; if
random < (points × valuePerPoint / 100)then multiply damage byrandom(1.5, 2.0). - GUI icon:
Weapon_Longsword_Adamantite_Saurian(displayed next to Damage in the Stats GUI).
Defense
Percentage damage reduction with diminishing returns. The GUI shows a linear value (points × valuePerPoint %); the actual reduction uses a diminishing curve.- Value per point:
DefenseStatValuePerPoint(default: 1.5) — effective weight per point (display: 1 pt = 1.5%; curve caps at 80%). - Max reduction:
DefenseMaxReductionRatio(default: 0.8 = 80%) - Formula:
reduction = DefenseMaxReductionRatio × effective / (effective + 50)witheffective = points × DefenseStatValuePerPoint
Gathering Stats
Mining
Damage bonus to stone/ore blocks:- Value per point:
MiningStatValuePerPoint(default: 0.5) - Scaling divisor:
BlockDamageScalingDivisor(default: 25.0) - Per-tick divisor:
MiningPerTickDivisor(default: 100.0)
Woodcutting
Damage bonus to wood blocks:- Value per point:
WoodcuttingStatValuePerPoint(default: 0.5) - Uses same scaling as Mining
Stamina Stats
Stamina Regen Speed
Increases how fast stamina regenerates:- Value per point:
StaminaRegenSpeedValuePerPoint(default: 0.18 = 18% per point)
Stamina Consumption
Reduces stamina consumption when performing actions:- Value per point:
StaminaConsumptionValuePerPoint(default: 0.01 = 1% per point)
Movement Speed
Increases player ground movement speed. Especially useful for melee and repositioning.- Value per point:
MovementSpeedStatValuePerPoint(default: 1.0 = 1% per point) - Formula: Movement speed multiplier = 1 + (total effective points × valuePerPoint / 100). Total points = allocated + class innate bonus from level.
- GUI icon: Tree Sap (
Ingredient_Tree_Sap)
Mana Regen
Increases how fast mana regenerates. Especially relevant for the Arcane class and magical weapons (mana is used in Hytale for spells/magic).- Value per point:
ManaRegenSpeedValuePerPoint(default: 0.18 = 18% per point) - Formula: Regen speed multiplier = 1 + (allocated points × valuePerPoint). Only applies when mana is naturally regenerating (not when spending).
- GUI icon: Staff Crystal Ice (
Weapon_Staff_Crystal_Ice)
Max Stat Allocations
Each stat has a maximum number of points you can allocate:| Stat | Default Max |
|---|---|
| Health | 50 |
| Stamina | 50 |
| Mana | 50 |
| Ammo | 4 |
| Oxygen | 50 |
| StaminaRegenSpeed | 50 |
| StaminaConsumption | 50 |
| Damage | 50 |
| Critical Damage | 50 |
| Mining | 50 |
| Woodcutting | 50 |
| Defense | 50 |
| Movement Speed | 50 |
| Mana Regen | 50 |
0 to effectively disable a stat, or increase for more specialization.
Blacklisted Stats
Hide or disable specific stats from the GUI:- Do not appear in the stats GUI
- Cannot be allocated
- Are comma-separated stat names
Example Config (Default Values)
File location and reload
- Path:
mods/Zuxaw_RPGLeveling/StatsLevelConfig.json - This file is reloaded by
/lvl reload. See Configuration Overview.
See Also
- Configuration Overview — All config files
- Main Config — Main plugin settings
- Features — Available stats and their effects
