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Roadmap

📜 See Changelog for the full version history with emojis.

0.2.0 — What’s New

  • Monster-level XP — XP from mob kills based on monster level and level difference (not max health)
  • Zones — 6 zones with monster level ranges; HUD shows zone name and color (green / white / orange–red–purple)
  • Monster level variation — ±5 levels per monster in a zone
  • Difficulty scaling — Monster damage/HP scale with level; level-gap penalties (Easy / Normal / Hard / Extreme presets)
  • HUD zone display — Zone color tells you if content is too easy (white), good (green), or too hard (orange/red/purple)
See Formulas, Difficulty Scaling, and Progression for details.

Planned Features

Stat Management

  • Blacklist stats by config file — ✅ Completed in v0.1.0 — Use BlacklistedStats in config
  • More stats — Critical hit chance, movement speed, and more…

Difficulty System

  • Zone-based difficulty — ✅ In 0.2.0 — Zones, monster levels, HUD colors
  • Difficulty scaling — ✅ In 0.2.0 — Damage/HP scaling, gap penalties, presets
  • Further tuning — Balance passes based on community feedback

Additional Features

  • Quest system integration
  • Achievement system
  • Leaderboard enhancements
  • Prestige system
  • Skill trees
  • Class specializations

Recent Updates (v0.2.0)

Added

  • Monster-level XP and level-difference multipliers
  • 6 zones with level ranges; HUD zone + color
  • Monster ±5 level variation per zone
  • Difficulty scaling (damage, HP, gap damage/defense) with 4 presets
  • DifficultyScalingConfig.json for scaling toggle and preset

Version: 0.2.0 · Author: Zuxaw · Plugin: RPG Leveling