Roadmap
📜 See Changelog for the full version history with emojis.0.2.0 — What’s New
- Monster-level XP — XP from mob kills based on monster level and level difference (not max health)
- Zones — 6 zones with monster level ranges; HUD shows zone name and color (green / white / orange–red–purple)
- Monster level variation — ±5 levels per monster in a zone
- Difficulty scaling — Monster damage/HP scale with level; level-gap penalties (Easy / Normal / Hard / Extreme presets)
- HUD zone display — Zone color tells you if content is too easy (white), good (green), or too hard (orange/red/purple)
Planned Features
Stat Management
Blacklist stats by config file— ✅ Completed in v0.1.0 — UseBlacklistedStatsin config- More stats — Critical hit chance, movement speed, and more…
Difficulty System
Zone-based difficulty— ✅ In 0.2.0 — Zones, monster levels, HUD colorsDifficulty scaling— ✅ In 0.2.0 — Damage/HP scaling, gap penalties, presets- Further tuning — Balance passes based on community feedback
Additional Features
- Quest system integration
- Achievement system
- Leaderboard enhancements
- Prestige system
- Skill trees
- Class specializations
Recent Updates (v0.2.0)
Added
- Monster-level XP and level-difference multipliers
- 6 zones with level ranges; HUD zone + color
- Monster ±5 level variation per zone
- Difficulty scaling (damage, HP, gap damage/defense) with 4 presets
DifficultyScalingConfig.jsonfor scaling toggle and preset
Version: 0.2.0 · Author: Zuxaw · Plugin: RPG Leveling
