Main Plugin Config
File:mods/Zuxaw_RPGLeveling/RPGLevelingConfig.json
The main configuration file for the RPG Leveling plugin. Controls XP rates, max level, difficulty preset, and core gameplay toggles.
Configuration Options
| Option | Type | Default | Description | |
|---|---|---|---|---|
MaxLevel | Integer | 100 | Maximum level players can reach | |
RateExp | Double | 3.0 | Global XP multiplier (1.0 = normal, 2.0 = double XP) | |
BaseXP | Double | 1.0 | Base XP multiplier for mob kills (used in XP formula) | |
LevelBaseXP | Double | 150.0 | Base value for level XP requirement formula | |
LevelOffset | Double | 0.0 | Offset for level XP requirement formula | |
EnableHUD | Boolean | true | Enable or disable HUD (fix HUD crashes) | |
Debug | Boolean | false | Enable debug logging | |
ResetLevelOnDeath | Boolean | false | Reset player level to 1 on death (hardcore mode) | |
BlacklistedEntities | String | "" | Comma-separated entity type IDs (e.g. Bear_Grizzly) that give no XP and no level display when killed or looked at | |
BlacklistedEntityRoles | String | "Citizen_" | Comma-separated role name substrings for NPCs excluded from leveling: no level display, no HP/damage scaling, no XP. NPCs with the NPCEntity component whose role name contains any of these strings (e.g. Citizen_) are treated as non-leveled. Use for Citizen mod NPCs (dialogue, traders). See Entity role blacklist. | |
EnablePVPXp | Boolean | false | If true, killing a player awards XP. If false, no XP from PvP kills | |
DifficultyPreset | String | ”normal” | "easy", "normal", "hard", or "extreme" | |
EnableMonsterLevelScale | Boolean | true | If true (default), monster level scaling is enabled (damage/HP per level, gap damage/defense, level-based XP). HP scaling is the primary toughness mechanic, so your damage stays consistent while higher-level mobs simply have bigger HP pools. If false, all monster level scaling is disabled and XP reverts to the old HP-based system (only mob max HP), while level display still works. See Difficulty Scaling. | |
EnableGapLevelDefense | Boolean | true | If true, level-gap defense applies (you deal less damage when underleveled). If false, gap defense is disabled — your damage to monsters is not reduced by level gap, letting HP scaling alone handle the toughness while your stat upgrades feel more impactful. See Difficulty Scaling. | |
EnableGapLevelDamageToPlayer | Boolean | true | If true, level-gap damage applies (monsters deal extra damage when above your level). If false, gap damage to player is disabled — monsters do not get bonus damage from level gap. See Difficulty Scaling. | |
EnableGapLevelXpReducer | Boolean | true | If true, XP is reduced when you are underleveled (monster level above yours). If false, no XP reduction for being underleveled — you get full XP from higher-level monsters. See Formulas level-difference table and Difficulty Scaling. | |
EnableNameplateLevelDisplay | Boolean | true | If true (default), nameplates can show level; if false, no nameplate is modified (players or monsters). | |
EnablePlayerLevelNameplate | Boolean | true | If true (default), player nameplates show level (e.g. “Username [Lvl. X]”). If false, only player nameplates are left unchanged; monster level still shows when you look at them. | |
EnableNotification | Boolean | true | If true (default), all notifications are sent (XP gain, level up, stat points earned, death penalty, zone warnings, entity killed). If false, no notifications are sent. | |
EnableCurrentZoneHudDisplay | Boolean | true | If true (default), HUD shows level plus current zone/biome (e.g. “Lvl 5 | Zone 1 Emerald Grove”). If false, HUD shows only level and XP progress bar. |
XP and Leveling
0.2.0 note: XP from mobs is based on monster level and level difference.RateExp and BaseXP still apply as multipliers. See Formulas for the complete math.
XP Rate Multiplier
RateExp— Global XP multiplier applied to all XP gains1.0= normal XP2.0= double XP3.0= triple XP (default)
Level Requirements
Level XP requirements use this formula:LevelBaseXP— Base multiplier for the level curve (exponent 2.5; default: 150.0)LevelOffset— Added to total XP per level.
Difficulty Scaling
0.2.0 changes: Difficulty scaling settings are now in the main config file. Difficulty scaling is always enabled and controlled via theDifficultyPreset setting.
Difficulty Presets
| Preset | Monster→Player Dmg/Lvl | HP%/Lvl | Gap Dmg Mult | Gap Def Mult | Best For |
|---|---|---|---|---|---|
| EASY | +0.5% | +2% | ×0.75 | ×0.75 | New players |
| NORMAL | +1% | +3.25% | ×1.0 | ×1.0 | Default |
| HARD | +2% | +4.5% | ×1.25 | ×1.25 | Experienced |
| EXTREME | +4% | +6.5% | ×1.5 | ×1.5 | Hardcore |
Scaling Toggles
Fine-tune difficulty with these toggles:EnableMonsterLevelScale— Master toggle for all level-based scaling (damage, HP, XP)EnableGapLevelDefense— Toggle level-gap defense penalty (you → monster when underleveled)EnableGapLevelDamageToPlayer— Toggle level-gap damage bonus (monster → you when underleveled)EnableGapLevelXpReducer— Toggle XP reduction when fighting higher-level monsters
Death Penalty
Optional hardcore mode that resets progress on death:ResetLevelOnDeath: true— Reset to level 1, lose all XP, clear stat allocationsResetLevelOnDeath: false(default) — Keep level and stats on death
Entity Blacklist
Exclude specific entities from giving XP and showing level displays:- Give no XP when killed
- Show no level display when looked at
- Are comma-separated entity type IDs
Entity role blacklist
Exclude NPC roles from leveling (no level display, no HP/damage scaling, no XP). This is based on the entity’s role name (NPCEntity component), not the entity type ID. Default:"Citizen_" — so NPCs whose role name contains Citizen_ (e.g. from the Citizen mod: dialogue, traders, quest givers) are not scaled and do not show level.
- Role names are checked with contains (case-insensitive). Example:
Citizen_GuardorMyCitizen_Typematch the stringCitizen_. - Blacklisted role NPCs: no level on nameplate, no HP scaling, no damage scaling, no XP when killed.
- Leave as
"Citizen_"to keep Citizen mod NPCs unaffected; set to""to level all NPCs by role (no role blacklist).
PvP XP
Control whether player kills award experience:EnablePVPXp: true— Killing players awards XPEnablePVPXp: false(default) — No XP from player kills
Example Config (Default Values)
File location and reload
- Path:
mods/Zuxaw_RPGLeveling/RPGLevelingConfig.json - This file is reloaded by
/lvl reload. See Configuration Overview.
See Also
- Configuration Overview — All config files
- Stats Config — Stat points and values
- Formulas — XP and progression math
- Difficulty Scaling — Monster scaling details
